Roblox Fe Void Script - Pastebin.com (2024)

  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end

  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner

  3. do

  4. print("FE Compatibility code by Mokiros | Translated to FE by ROBLOXPLAYERBETA (CREDITS TO: iPxter & Original script owner)")

  5. script.Parent = Player.Character

  6. --RemoteEvent for communicating

  7. local Event = Instance.new("RemoteEvent")

  8. Event.Name = "UserInput_Event"

  9. --Fake event to make stuff like Mouse.KeyDown work

  10. local function fakeEvent()

  11. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}

  12. t.connect = t.Connect

  13. return t

  14. end

  15. --Creating fake input objects with fake variables

  16. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}

  17. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}

  18. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)

  19. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil

  20. end}

  21. --Merged 2 functions into one by checking amount of arguments

  22. CAS.UnbindAction = CAS.BindAction

  23. --This function will trigger the events that have been :Connect()'ed

  24. local function te(self,ev,...)

  25. local t = m[ev]

  26. if t and t._fakeEvent and t.Function then

  27. t.Function(...)

  28. end

  29. end

  30. m.TrigEvent = te

  31. UIS.TrigEvent = te

  32. Event.OnServerEvent:Connect(function(plr,io)

  33. if plr~=Player then return end

  34. if io.isMouse then

  35. m.Target = io.Target

  36. m.Hit = io.Hit

  37. else

  38. local b = io.UserInputState == Enum.UserInputState.Begin

  39. if io.UserInputType == Enum.UserInputType.MouseButton1 then

  40. return m:TrigEvent(b and "Button1Down" or "Button1Up")

  41. end

  42. for _,t in pairs(CAS.Actions) do

  43. for _,k in pairs(t.Keys) do

  44. if k==io.KeyCode then

  45. t.Function(t.Name,io.UserInputState,io)

  46. end

  47. end

  48. end

  49. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())

  50. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)

  51. end

  52. end)

  53. Event.Parent = NLS([==[

  54. local Player = game:GetService("Players").LocalPlayer

  55. local Event = script:WaitForChild("UserInput_Event")

  56. local UIS = game:GetService("UserInputService")

  57. local input = function(io,a)

  58. if a then return end

  59. --Since InputObject is a client-side instance, we create and pass table instead

  60. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})

  61. end

  62. UIS.InputBegan:Connect(input)

  63. UIS.InputEnded:Connect(input)

  64. local Mouse = Player:GetMouse()

  65. local h,t

  66. --Give the server mouse data 30 times every second, but only if the values changed

  67. --If player is not moving their mouse, client won't fire events

  68. while wait(1/30) do

  69. if h~=Mouse.Hit or t~=Mouse.Target then

  70. h,t=Mouse.Hit,Mouse.Target

  71. Event:FireServer({isMouse=true,Target=t,Hit=h})

  72. end

  73. end]==],Player.Character)

  74. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS

  75. end

  76. -------------------------------------------------------

  77. --A script By makhail07

  78. -------------------------------------------------------

  79. local FavIDs = {

  80. 340106355, --Nefl Crystals

  81. 927529620, --Dimension

  82. 876981900, --Fantasy

  83. 398987889, --Ordinary Days

  84. 1117396305, --Oh wait, it's you.

  85. 885996042, --Action Winter Journey

  86. 919231299, --Sprawling Idiot Effigy

  87. 743466274, --Good Day Sunshine

  88. 727411183, --Knife Fight

  89. 1402748531, --The Earth Is Counting On You!

  90. 595230126 --Robot Language

  91. }

  92. --The reality of my life isn't real but a Universe -makhail07

  93. wait()

  94. local plr = owner

  95. print('Local User is '..plr.Name)

  96. local char = plr.Character

  97. local hum = char.Humanoid

  98. local hed = char.Head

  99. local root = char.HumanoidRootPart

  100. local rootj = root.RootJoint

  101. local tors = char.Torso

  102. local ra = char["Right Arm"]

  103. local la = char["Left Arm"]

  104. local rl = char["Right Leg"]

  105. local ll = char["Left Leg"]

  106. local neck = tors["Neck"]

  107. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)

  108. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)

  109. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)

  110. local maincolor = BrickColor.new("Institutional white")

  111. -------------------------------------------------------

  112. --Start Good Stuff--

  113. -------------------------------------------------------

  114. cam = game.Workspace.CurrentCamera

  115. CF = CFrame.new

  116. angles = CFrame.Angles

  117. attack = false

  118. Euler = CFrame.fromEulerAnglesXYZ

  119. Rad = math.rad

  120. IT = Instance.new

  121. BrickC = BrickColor.new

  122. Cos = math.cos

  123. Acos = math.acos

  124. Sin = math.sin

  125. Asin = math.asin

  126. Abs = math.abs

  127. Mrandom = math.random

  128. Floor = math.floor

  129. -------------------------------------------------------

  130. --End Good Stuff--

  131. -------------------------------------------------------

  132. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)

  133. RSH, LSH = nil, nil

  134. RW = Instance.new("Weld")

  135. LW = Instance.new("Weld")

  136. RH = tors["Right Hip"]

  137. LH = tors["Left Hip"]

  138. RSH = tors["Right Shoulder"]

  139. LSH = tors["Left Shoulder"]

  140. RSH.Parent = nil

  141. LSH.Parent = nil

  142. RW.Name = "RW"

  143. RW.Part0 = tors

  144. RW.C0 = CF(1.5, 0.5, 0)

  145. RW.C1 = CF(0, 0.5, 0)

  146. RW.Part1 = ra

  147. RW.Parent = tors

  148. LW.Name = "LW"

  149. LW.Part0 = tors

  150. LW.C0 = CF(-1.5, 0.5, 0)

  151. LW.C1 = CF(0, 0.5, 0)

  152. LW.Part1 = la

  153. LW.Parent = tors

  154. Effects = {}

  155. -------------------------------------------------------

  156. --Start HeartBeat--

  157. -------------------------------------------------------

  158. ArtificialHB = Instance.new("BindableEvent", script)

  159. ArtificialHB.Name = "Heartbeat"

  160. script:WaitForChild("Heartbeat")

  161. frame = 1 / 60

  162. tf = 0

  163. allowframeloss = false

  164. tossremainder = false

  165. lastframe = tick()

  166. script.Heartbeat:Fire()

  167. game:GetService("RunService").Heartbeat:connect(function(s, p)

  168. tf = tf + s

  169. if tf >= frame then

  170. if allowframeloss then

  171. script.Heartbeat:Fire()

  172. lastframe = tick()

  173. else

  174. for i = 1, math.floor(tf / frame) do

  175. script.Heartbeat:Fire()

  176. end

  177. lastframe = tick()

  178. end

  179. if tossremainder then

  180. tf = 0

  181. else

  182. tf = tf - frame * math.floor(tf / frame)

  183. end

  184. end

  185. end)

  186. -------------------------------------------------------

  187. --End HeartBeat--

  188. -------------------------------------------------------

  189. -------------------------------------------------------

  190. --Start Important Functions--

  191. -------------------------------------------------------

  192. function swait(num)

  193. if num == 0 or num == nil then

  194. game:service("RunService").Stepped:wait(0)

  195. else

  196. for i = 0, num do

  197. game:service("RunService").Stepped:wait(0)

  198. end

  199. end

  200. end

  201. function thread(f)

  202. coroutine.resume(coroutine.create(f))

  203. end

  204. function clerp(a, b, t)

  205. local qa = {

  206. QuaternionFromCFrame(a)

  207. }

  208. local qb = {

  209. QuaternionFromCFrame(b)

  210. }

  211. local ax, ay, az = a.x, a.y, a.z

  212. local bx, by, bz = b.x, b.y, b.z

  213. local _t = 1 - t

  214. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))

  215. end

  216. function QuaternionFromCFrame(cf)

  217. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()

  218. local trace = m00 + m11 + m22

  219. if trace > 0 then

  220. local s = math.sqrt(1 + trace)

  221. local recip = 0.5 / s

  222. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5

  223. else

  224. local i = 0

  225. if m00 < m11 then

  226. i = 1

  227. end

  228. if m22 > (i == 0 and m00 or m11) then

  229. i = 2

  230. end

  231. if i == 0 then

  232. local s = math.sqrt(m00 - m11 - m22 + 1)

  233. local recip = 0.5 / s

  234. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip

  235. elseif i == 1 then

  236. local s = math.sqrt(m11 - m22 - m00 + 1)

  237. local recip = 0.5 / s

  238. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip

  239. elseif i == 2 then

  240. local s = math.sqrt(m22 - m00 - m11 + 1)

  241. local recip = 0.5 / s

  242. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip

  243. end

  244. end

  245. end

  246. function QuaternionToCFrame(px, py, pz, x, y, z, w)

  247. local xs, ys, zs = x + x, y + y, z + z

  248. local wx, wy, wz = w * xs, w * ys, w * zs

  249. local xx = x * xs

  250. local xy = x * ys

  251. local xz = x * zs

  252. local yy = y * ys

  253. local yz = y * zs

  254. local zz = z * zs

  255. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))

  256. end

  257. function QuaternionSlerp(a, b, t)

  258. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]

  259. local startInterp, finishInterp

  260. if cosTheta >= 1.0E-4 then

  261. if 1 - cosTheta > 1.0E-4 then

  262. local theta = math.acos(cosTheta)

  263. local invSinTheta = 1 / Sin(theta)

  264. startInterp = Sin((1 - t) * theta) * invSinTheta

  265. finishInterp = Sin(t * theta) * invSinTheta

  266. else

  267. startInterp = 1 - t

  268. finishInterp = t

  269. end

  270. elseif 1 + cosTheta > 1.0E-4 then

  271. local theta = math.acos(-cosTheta)

  272. local invSinTheta = 1 / Sin(theta)

  273. startInterp = Sin((t - 1) * theta) * invSinTheta

  274. finishInterp = Sin(t * theta) * invSinTheta

  275. else

  276. startInterp = t - 1

  277. finishInterp = t

  278. end

  279. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp

  280. end

  281. function rayCast(Position, Direction, Range, Ignore)

  282. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)

  283. end

  284. local RbxUtility = LoadLibrary("RbxUtility")

  285. local Create = RbxUtility.Create

  286. -------------------------------------------------------

  287. --Start Damage Function--

  288. -------------------------------------------------------

  289. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)

  290. if hit.Parent == nil then

  291. return

  292. end

  293. local h = hit.Parent:FindFirstChildOfClass("Humanoid")

  294. for _, v in pairs(hit.Parent:children()) do

  295. if v:IsA("Humanoid") then

  296. h = v

  297. end

  298. end

  299. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then

  300. hit.Parent:FindFirstChild("Head"):BreakJoints()

  301. end

  302. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then

  303. if hit.Parent:findFirstChild("DebounceHit") ~= nil then

  304. if hit.Parent.DebounceHit.Value == true then

  305. return

  306. end

  307. end

  308. if insta == true then

  309. hit.Parent:FindFirstChild("Head"):BreakJoints()

  310. end

  311. local c = Create("ObjectValue"){

  312. Name = "creator",

  313. Value = game:service("Players").LocalPlayer,

  314. Parent = h,

  315. }

  316. game:GetService("Debris"):AddItem(c, .5)

  317. if HitSound ~= nil and HitPitch ~= nil then

  318. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)

  319. end

  320. local Damage = math.random(minim, maxim)

  321. local blocked = false

  322. local block = hit.Parent:findFirstChild("Block")

  323. if block ~= nil then

  324. if block.className == "IntValue" then

  325. if block.Value > 0 then

  326. blocked = true

  327. block.Value = block.Value - 1

  328. print(block.Value)

  329. end

  330. end

  331. end

  332. if blocked == false then

  333. h.Health = h.Health - Damage

  334. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)

  335. else

  336. h.Health = h.Health - (Damage / 2)

  337. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)

  338. end

  339. if Type == "Knockdown" then

  340. local hum = hit.Parent.Humanoid

  341. hum.PlatformStand = true

  342. coroutine.resume(coroutine.create(function(HHumanoid)

  343. swait(1)

  344. HHumanoid.PlatformStand = false

  345. end), hum)

  346. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit

  347. local bodvol = Create("BodyVelocity"){

  348. velocity = angle * knockback,

  349. P = 5000,

  350. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),

  351. Parent = hit,

  352. }

  353. local rl = Create("BodyAngularVelocity"){

  354. P = 3000,

  355. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,

  356. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),

  357. Parent = hit,

  358. }

  359. game:GetService("Debris"):AddItem(bodvol, .5)

  360. game:GetService("Debris"):AddItem(rl, .5)

  361. elseif Type == "Normal" then

  362. local vp = Create("BodyVelocity"){

  363. P = 500,

  364. maxForce = Vector3.new(math.huge, 0, math.huge),

  365. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,

  366. }

  367. if knockback > 0 then

  368. vp.Parent = hit.Parent.Torso

  369. end

  370. game:GetService("Debris"):AddItem(vp, .5)

  371. elseif Type == "Up" then

  372. local bodyVelocity = Create("BodyVelocity"){

  373. velocity = Vector3.new(0, 20, 0),

  374. P = 5000,

  375. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),

  376. Parent = hit,

  377. }

  378. game:GetService("Debris"):AddItem(bodyVelocity, .5)

  379. elseif Type == "DarkUp" then

  380. coroutine.resume(coroutine.create(function()

  381. for i = 0, 1, 0.1 do

  382. swait()

  383. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)

  384. end

  385. end))

  386. local bodyVelocity = Create("BodyVelocity"){

  387. velocity = Vector3.new(0, 20, 0),

  388. P = 5000,

  389. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),

  390. Parent = hit,

  391. }

  392. game:GetService("Debris"):AddItem(bodyVelocity, 1)

  393. elseif Type == "Snare" then

  394. local bp = Create("BodyPosition"){

  395. P = 2000,

  396. D = 100,

  397. maxForce = Vector3.new(math.huge, math.huge, math.huge),

  398. position = hit.Parent.Torso.Position,

  399. Parent = hit.Parent.Torso,

  400. }

  401. game:GetService("Debris"):AddItem(bp, 1)

  402. elseif Type == "Freeze" then

  403. local BodPos = Create("BodyPosition"){

  404. P = 50000,

  405. D = 1000,

  406. maxForce = Vector3.new(math.huge, math.huge, math.huge),

  407. position = hit.Parent.Torso.Position,

  408. Parent = hit.Parent.Torso,

  409. }

  410. local BodGy = Create("BodyGyro") {

  411. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,

  412. P = 20e+003,

  413. Parent = hit.Parent.Torso,

  414. cframe = hit.Parent.Torso.CFrame,

  415. }

  416. hit.Parent.Torso.Anchored = true

  417. coroutine.resume(coroutine.create(function(Part)

  418. swait(1.5)

  419. Part.Anchored = false

  420. end), hit.Parent.Torso)

  421. game:GetService("Debris"):AddItem(BodPos, 3)

  422. game:GetService("Debris"):AddItem(BodGy, 3)

  423. end

  424. local debounce = Create("BoolValue"){

  425. Name = "DebounceHit",

  426. Parent = hit.Parent,

  427. Value = true,

  428. }

  429. game:GetService("Debris"):AddItem(debounce, Delay)

  430. c = Create("ObjectValue"){

  431. Name = "creator",

  432. Value = Player,

  433. Parent = h,

  434. }

  435. game:GetService("Debris"):AddItem(c, .5)

  436. end

  437. end

  438. -------------------------------------------------------

  439. --End Damage Function--

  440. -------------------------------------------------------

  441. -------------------------------------------------------

  442. --Start Damage Function Customization--

  443. -------------------------------------------------------

  444. function ShowDamage(Pos, Text, Time, Color)

  445. local Rate = (1 / 30)

  446. local Pos = (Pos or Vector3.new(0, 0, 0))

  447. local Text = (Text or "")

  448. local Time = (Time or 2)

  449. local Color = (Color or Color3.new(1, 0, 1))

  450. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))

  451. EffectPart.Anchored = true

  452. local BillboardGui = Create("BillboardGui"){

  453. Size = UDim2.new(3, 0, 3, 0),

  454. Adornee = EffectPart,

  455. Parent = EffectPart,

  456. }

  457. local TextLabel = Create("TextLabel"){

  458. BackgroundTransparency = 1,

  459. Size = UDim2.new(1, 0, 1, 0),

  460. Text = Text,

  461. Font = "Bodoni",

  462. TextColor3 = Color,

  463. TextScaled = true,

  464. TextStrokeColor3 = Color3.fromRGB(0,0,0),

  465. Parent = BillboardGui,

  466. }

  467. game.Debris:AddItem(EffectPart, (Time))

  468. EffectPart.Parent = game:GetService("Workspace")

  469. delay(0, function()

  470. local Frames = (Time / Rate)

  471. for Frame = 1, Frames do

  472. wait(Rate)

  473. local Percent = (Frame / Frames)

  474. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)

  475. TextLabel.TextTransparency = Percent

  476. end

  477. if EffectPart and EffectPart.Parent then

  478. EffectPart:Destroy()

  479. end

  480. end)

  481. end

  482. -------------------------------------------------------

  483. --End Damage Function Customization--

  484. -------------------------------------------------------

  485. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)

  486. for _, c in pairs(workspace:children()) do

  487. local hum = c:findFirstChild("Humanoid")

  488. if hum ~= nil then

  489. local head = c:findFirstChild("Head")

  490. if head ~= nil then

  491. local targ = head.Position - Part.Position

  492. local mag = targ.magnitude

  493. if magni >= mag and c.Name ~= plr.Name then

  494. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)

  495. end

  496. end

  497. end

  498. end

  499. end

  500. CFuncs = {

  501. Part = {

  502. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)

  503. local Part = Create("Part")({

  504. Parent = Parent,

  505. Reflectance = Reflectance,

  506. Transparency = Transparency,

  507. CanCollide = false,

  508. Locked = true,

  509. BrickColor = BrickColor.new(tostring(BColor)),

  510. Name = Name,

  511. Size = Size,

  512. Material = Material

  513. })

  514. RemoveOutlines(Part)

  515. return Part

  516. end

  517. },

  518. Mesh = {

  519. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)

  520. local Msh = Create(Mesh)({

  521. Parent = Part,

  522. Offset = OffSet,

  523. Scale = Scale

  524. })

  525. if Mesh == "SpecialMesh" then

  526. Msh.MeshType = MeshType

  527. Msh.MeshId = MeshId

  528. end

  529. return Msh

  530. end

  531. },

  532. Mesh = {

  533. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)

  534. local Msh = Create(Mesh)({

  535. Parent = Part,

  536. Offset = OffSet,

  537. Scale = Scale

  538. })

  539. if Mesh == "SpecialMesh" then

  540. Msh.MeshType = MeshType

  541. Msh.MeshId = MeshId

  542. end

  543. return Msh

  544. end

  545. },

  546. Weld = {

  547. Create = function(Parent, Part0, Part1, C0, C1)

  548. local Weld = Create("Weld")({

  549. Parent = Parent,

  550. Part0 = Part0,

  551. Part1 = Part1,

  552. C0 = C0,

  553. C1 = C1

  554. })

  555. return Weld

  556. end

  557. },

  558. Sound = {

  559. Create = function(id, par, vol, pit)

  560. coroutine.resume(coroutine.create(function()

  561. local S = Create("Sound")({

  562. Volume = vol,

  563. Pitch = pit or 1,

  564. SoundId = id,

  565. Parent = par or workspace

  566. })

  567. wait()

  568. S:play()

  569. game:GetService("Debris"):AddItem(S, 6)

  570. end))

  571. end

  572. },

  573. ParticleEmitter = {

  574. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)

  575. local fp = Create("ParticleEmitter")({

  576. Parent = Parent,

  577. Color = ColorSequence.new(Color1, Color2),

  578. LightEmission = LightEmission,

  579. Size = Size,

  580. Texture = Texture,

  581. Transparency = Transparency,

  582. ZOffset = ZOffset,

  583. Acceleration = Accel,

  584. Drag = Drag,

  585. LockedToPart = LockedToPart,

  586. VelocityInheritance = VelocityInheritance,

  587. EmissionDirection = EmissionDirection,

  588. Enabled = Enabled,

  589. Lifetime = LifeTime,

  590. Rate = Rate,

  591. Rotation = Rotation,

  592. RotSpeed = RotSpeed,

  593. Speed = Speed,

  594. VelocitySpread = VelocitySpread

  595. })

  596. return fp

  597. end

  598. }

  599. }

  600. function RemoveOutlines(part)

  601. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10

  602. end

  603. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)

  604. local Part = Create("Part")({

  605. formFactor = FormFactor,

  606. Parent = Parent,

  607. Reflectance = Reflectance,

  608. Transparency = Transparency,

  609. CanCollide = false,

  610. Locked = true,

  611. BrickColor = BrickColor.new(tostring(BColor)),

  612. Name = Name,

  613. Size = Size,

  614. Material = Material

  615. })

  616. RemoveOutlines(Part)

  617. return Part

  618. end

  619. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)

  620. local Msh = Create(Mesh)({

  621. Parent = Part,

  622. Offset = OffSet,

  623. Scale = Scale

  624. })

  625. if Mesh == "SpecialMesh" then

  626. Msh.MeshType = MeshType

  627. Msh.MeshId = MeshId

  628. end

  629. return Msh

  630. end

  631. function CreateWeld(Parent, Part0, Part1, C0, C1)

  632. local Weld = Create("Weld")({

  633. Parent = Parent,

  634. Part0 = Part0,

  635. Part1 = Part1,

  636. C0 = C0,

  637. C1 = C1

  638. })

  639. return Weld

  640. end

  641. -------------------------------------------------------

  642. --Start Effect Function--

  643. -------------------------------------------------------

  644. EffectModel = Instance.new("Model", char)

  645. Effects = {

  646. Block = {

  647. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)

  648. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())

  649. prt.Anchored = true

  650. prt.CFrame = cframe

  651. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))

  652. game:GetService("Debris"):AddItem(prt, 10)

  653. if Type == 1 or Type == nil then

  654. table.insert(Effects, {

  655. prt,

  656. "Block1",

  657. delay,

  658. x3,

  659. y3,

  660. z3,

  661. msh

  662. })

  663. elseif Type == 2 then

  664. table.insert(Effects, {

  665. prt,

  666. "Block2",

  667. delay,

  668. x3,

  669. y3,

  670. z3,

  671. msh

  672. })

  673. else

  674. table.insert(Effects, {

  675. prt,

  676. "Block3",

  677. delay,

  678. x3,

  679. y3,

  680. z3,

  681. msh

  682. })

  683. end

  684. end

  685. },

  686. Sphere = {

  687. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)

  688. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())

  689. prt.Anchored = true

  690. prt.CFrame = cframe

  691. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))

  692. game:GetService("Debris"):AddItem(prt, 10)

  693. table.insert(Effects, {

  694. prt,

  695. "Cylinder",

  696. delay,

  697. x3,

  698. y3,

  699. z3,

  700. msh

  701. })

  702. end

  703. },

  704. Cylinder = {

  705. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)

  706. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())

  707. prt.Anchored = true

  708. prt.CFrame = cframe

  709. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))

  710. game:GetService("Debris"):AddItem(prt, 10)

  711. table.insert(Effects, {

  712. prt,

  713. "Cylinder",

  714. delay,

  715. x3,

  716. y3,

  717. z3,

  718. msh

  719. })

  720. end

  721. },

  722. Wave = {

  723. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)

  724. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())

  725. prt.Anchored = true

  726. prt.CFrame = cframe

  727. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))

  728. game:GetService("Debris"):AddItem(prt, 10)

  729. table.insert(Effects, {

  730. prt,

  731. "Cylinder",

  732. delay,

  733. x3 / 60,

  734. y3 / 60,

  735. z3 / 60,

  736. msh

  737. })

  738. end

  739. },

  740. Ring = {

  741. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)

  742. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())

  743. prt.Anchored = true

  744. prt.CFrame = cframe

  745. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))

  746. game:GetService("Debris"):AddItem(prt, 10)

  747. table.insert(Effects, {

  748. prt,

  749. "Cylinder",

  750. delay,

  751. x3,

  752. y3,

  753. z3,

  754. msh

  755. })

  756. end

  757. },

  758. Break = {

  759. Create = function(brickcolor, cframe, x1, y1, z1)

  760. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))

  761. prt.Anchored = true

  762. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))

  763. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))

  764. local num = math.random(10, 50) / 1000

  765. game:GetService("Debris"):AddItem(prt, 10)

  766. table.insert(Effects, {

  767. prt,

  768. "Shatter",

  769. num,

  770. prt.CFrame,

  771. math.random() - math.random(),

  772. 0,

  773. math.random(50, 100) / 100

  774. })

  775. end

  776. },

  777. Spiral = {

  778. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)

  779. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())

  780. prt.Anchored = true

  781. prt.CFrame = cframe

  782. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))

  783. game:GetService("Debris"):AddItem(prt, 10)

  784. table.insert(Effects, {

  785. prt,

  786. "Cylinder",

  787. delay,

  788. x3,

  789. y3,

  790. z3,

  791. msh

  792. })

  793. end

  794. },

  795. Push = {

  796. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)

  797. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())

  798. prt.Anchored = true

  799. prt.CFrame = cframe

  800. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))

  801. game:GetService("Debris"):AddItem(prt, 10)

  802. table.insert(Effects, {

  803. prt,

  804. "Cylinder",

  805. delay,

  806. x3,

  807. y3,

  808. z3,

  809. msh

  810. })

  811. end

  812. }

  813. }

  814. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)

  815. local fp = IT("Part")

  816. fp.formFactor = formfactor

  817. fp.Parent = parent

  818. fp.Reflectance = reflectance

  819. fp.Transparency = transparency

  820. fp.CanCollide = false

  821. fp.Locked = true

  822. fp.BrickColor = brickcolor

  823. fp.Name = name

  824. fp.Size = size

  825. fp.Position = tors.Position

  826. RemoveOutlines(fp)

  827. fp.Material = "SmoothPlastic"

  828. fp:BreakJoints()

  829. return fp

  830. end

  831. function mesh(Mesh,part,meshtype,meshid,offset,scale)

  832. local mesh = IT(Mesh)

  833. mesh.Parent = part

  834. if Mesh == "SpecialMesh" then

  835. mesh.MeshType = meshtype

  836. if meshid ~= "nil" then

  837. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid

  838. end

  839. end

  840. mesh.Offset = offset

  841. mesh.Scale = scale

  842. return mesh

  843. end

  844. function Magic(bonuspeed, type, pos, scale, value, color, MType)

  845. local type = type

  846. local rng = Instance.new("Part", char)

  847. rng.Anchored = true

  848. rng.BrickColor = color

  849. rng.CanCollide = false

  850. rng.FormFactor = 3

  851. rng.Name = "Ring"

  852. rng.Material = "Neon"

  853. rng.Size = Vector3.new(1, 1, 1)

  854. rng.Transparency = 0

  855. rng.TopSurface = 0

  856. rng.BottomSurface = 0

  857. rng.CFrame = pos

  858. local rngm = Instance.new("SpecialMesh", rng)

  859. rngm.MeshType = MType

  860. rngm.Scale = scale

  861. local scaler2 = 1

  862. if type == "Add" then

  863. scaler2 = 1 * value

  864. elseif type == "Divide" then

  865. scaler2 = 1 / value

  866. end

  867. coroutine.resume(coroutine.create(function()

  868. for i = 0, 10 / bonuspeed, 0.1 do

  869. swait()

  870. if type == "Add" then

  871. scaler2 = scaler2 - 0.01 * value / bonuspeed

  872. elseif type == "Divide" then

  873. scaler2 = scaler2 - 0.01 / value * bonuspeed

  874. end

  875. rng.Transparency = rng.Transparency + 0.01 * bonuspeed

  876. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)

  877. end

  878. rng:Destroy()

  879. end))

  880. end

  881. function Eviscerate(dude)

  882. if dude.Name ~= char then

  883. local bgf = IT("BodyGyro", dude.Head)

  884. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)

  885. local val = IT("BoolValue", dude)

  886. val.Name = "Ish*t"

  887. local ds = coroutine.wrap(function()

  888. dude:WaitForChild("Head"):BreakJoints()

  889. wait(0.5)

  890. target = nil

  891. coroutine.resume(coroutine.create(function()

  892. for i, v in pairs(dude:GetChildren()) do

  893. if v:IsA("Accessory") then

  894. v:Destroy()

  895. end

  896. if v:IsA("Humanoid") then

  897. v:Destroy()

  898. end

  899. if v:IsA("CharacterMesh") then

  900. v:Destroy()

  901. end

  902. if v:IsA("Model") then

  903. v:Destroy()

  904. end

  905. if v:IsA("Part") or v:IsA("MeshPart") then

  906. for x, o in pairs(v:GetChildren()) do

  907. if o:IsA("Decal") then

  908. o:Destroy()

  909. end

  910. end

  911. coroutine.resume(coroutine.create(function()

  912. v.Material = "Neon"

  913. v.CanCollide = false

  914. local PartEmmit1 = IT("ParticleEmitter", v)

  915. PartEmmit1.LightEmission = 1

  916. PartEmmit1.Texture = "rbxassetid://284205403"

  917. PartEmmit1.Color = ColorSequence.new(maincolor.Color)

  918. PartEmmit1.Rate = 150

  919. PartEmmit1.Lifetime = NumberRange.new(1)

  920. PartEmmit1.Size = NumberSequence.new({

  921. NumberSequenceKeypoint.new(0, 0.75, 0),

  922. NumberSequenceKeypoint.new(1, 0, 0)

  923. })

  924. PartEmmit1.Transparency = NumberSequence.new({

  925. NumberSequenceKeypoint.new(0, 0, 0),

  926. NumberSequenceKeypoint.new(1, 1, 0)

  927. })

  928. PartEmmit1.Speed = NumberRange.new(0, 0)

  929. PartEmmit1.VelocitySpread = 30000

  930. PartEmmit1.Rotation = NumberRange.new(-500, 500)

  931. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)

  932. local BodPoss = IT("BodyPosition", v)

  933. BodPoss.P = 3000

  934. BodPoss.D = 1000

  935. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)

  936. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))

  937. v.Color = maincolor.Color

  938. coroutine.resume(coroutine.create(function()

  939. for i = 0, 49 do

  940. swait(1)

  941. v.Transparency = v.Transparency + 0.08

  942. end

  943. wait(0.5)

  944. PartEmmit1.Enabled = false

  945. wait(3)

  946. v:Destroy()

  947. dude:Destroy()

  948. end))

  949. end))

  950. end

  951. end

  952. end))

  953. end)

  954. ds()

  955. end

  956. end

  957. function FindNearestHead(Position, Distance, SinglePlayer)

  958. if SinglePlayer then

  959. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude

  960. end

  961. local List = {}

  962. for i, v in pairs(workspace:GetChildren()) do

  963. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then

  964. table.insert(List, v)

  965. end

  966. end

  967. return List

  968. end

  969. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)

  970. local type = type

  971. local rng = Instance.new("Part", char)

  972. rng.Anchored = true

  973. rng.BrickColor = color

  974. rng.CanCollide = false

  975. rng.FormFactor = 3

  976. rng.Name = "Ring"

  977. rng.Material = "Neon"

  978. rng.Size = Vector3.new(1, 1, 1)

  979. rng.Transparency = 0

  980. rng.TopSurface = 0

  981. rng.BottomSurface = 0

  982. rng.CFrame = pos

  983. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos

  984. local rngm = Instance.new("SpecialMesh", rng)

  985. rngm.MeshType = MType

  986. rngm.Scale = Vector3.new(x1, y1, z1)

  987. local scaler2 = 1

  988. local speeder = FastSpeed

  989. if type == "Add" then

  990. scaler2 = 1 * value

  991. elseif type == "Divide" then

  992. scaler2 = 1 / value

  993. end

  994. coroutine.resume(coroutine.create(function()

  995. for i = 0, 10 / bonuspeed, 0.1 do

  996. swait()

  997. if type == "Add" then

  998. scaler2 = scaler2 - 0.01 * value / bonuspeed

  999. elseif type == "Divide" then

  1000. scaler2 = scaler2 - 0.01 / value * bonuspeed

  1001. end

  1002. speeder = speeder - 0.01 * FastSpeed * bonuspeed

  1003. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed

  1004. rng.Transparency = rng.Transparency + 0.01 * bonuspeed

  1005. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)

  1006. end

  1007. rng:Destroy()

  1008. end))

  1009. end

  1010. function SoulSteal(dude)

  1011. if dude.Name ~= char then

  1012. local bgf = IT("BodyGyro", dude.Head)

  1013. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)

  1014. local val = IT("BoolValue", dude)

  1015. val.Name = "Ish*t"

  1016. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')

  1017. local soulst = coroutine.wrap(function()

  1018. local soul = Instance.new("Part",dude)

  1019. soul.Size = Vector3.new(1,1,1)

  1020. soul.CanCollide = false

  1021. soul.Anchored = false

  1022. soul.Position = torso.Position

  1023. soul.Transparency = 1

  1024. local PartEmmit1 = IT("ParticleEmitter", soul)

  1025. PartEmmit1.LightEmission = 1

  1026. PartEmmit1.Texture = "rbxassetid://569507414"

  1027. PartEmmit1.Color = ColorSequence.new(maincolor.Color)

  1028. PartEmmit1.Rate = 250

  1029. PartEmmit1.Lifetime = NumberRange.new(1.6)

  1030. PartEmmit1.Size = NumberSequence.new({

  1031. NumberSequenceKeypoint.new(0, 1, 0),

  1032. NumberSequenceKeypoint.new(1, 0, 0)

  1033. })

  1034. PartEmmit1.Transparency = NumberSequence.new({

  1035. NumberSequenceKeypoint.new(0, 0, 0),

  1036. NumberSequenceKeypoint.new(1, 1, 0)

  1037. })

  1038. PartEmmit1.Speed = NumberRange.new(0, 0)

  1039. PartEmmit1.VelocitySpread = 30000

  1040. PartEmmit1.Rotation = NumberRange.new(-360, 360)

  1041. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)

  1042. local BodPoss = IT("BodyPosition", soul)

  1043. BodPoss.P = 3000

  1044. BodPoss.D = 1000

  1045. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)

  1046. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))

  1047. wait(1.6)

  1048. soul.Touched:connect(function(hit)

  1049. if hit.Parent == char then

  1050. soul:Destroy()

  1051. end

  1052. end)

  1053. wait(1.2)

  1054. while soul do

  1055. swait()

  1056. PartEmmit1.Color = ColorSequence.new(maincolor.Color)

  1057. BodPoss.Position = tors.Position

  1058. end

  1059. end)

  1060. soulst()

  1061. end

  1062. end

  1063. function FaceMouse()

  1064. localCam = workspace.CurrentCamera

  1065. return {

  1066. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),

  1067. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)

  1068. }

  1069. end

  1070. -------------------------------------------------------

  1071. --End Effect Function--

  1072. -------------------------------------------------------

  1073. function Cso(ID, PARENT, VOLUME, PITCH)

  1074. local NSound = nil

  1075. coroutine.resume(coroutine.create(function()

  1076. NSound = IT("Sound", PARENT)

  1077. NSound.Volume = VOLUME

  1078. NSound.Pitch = PITCH

  1079. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID

  1080. swait()

  1081. NSound:play()

  1082. game:GetService("Debris"):AddItem(NSound, 10)

  1083. end))

  1084. return NSound

  1085. end

  1086. function CameraEnshaking(Length, Intensity)

  1087. coroutine.resume(coroutine.create(function()

  1088. local intensity = 1 * Intensity

  1089. local rotM = 0.01 * Intensity

  1090. for i = 0, Length, 0.1 do

  1091. swait()

  1092. intensity = intensity - 0.05 * Intensity / Length

  1093. rotM = rotM - 5.0E-4 * Intensity / Length

  1094. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))

  1095. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)

  1096. end

  1097. hum.CameraOffset = Vector3.new(0, 0, 0)

  1098. end))

  1099. end

  1100. -------------------------------------------------------

  1101. --End Important Functions--

  1102. -------------------------------------------------------

  1103. -------------------------------------------------------

  1104. --Start Customization--

  1105. -------------------------------------------------------

  1106. local Player_Size = 1

  1107. if Player_Size ~= 1 then

  1108. root.Size = root.Size * Player_Size

  1109. tors.Size = tors.Size * Player_Size

  1110. hed.Size = hed.Size * Player_Size

  1111. ra.Size = ra.Size * Player_Size

  1112. la.Size = la.Size * Player_Size

  1113. rl.Size = rl.Size * Player_Size

  1114. ll.Size = ll.Size * Player_Size

  1115. ----------------------------------------------------------------------------------

  1116. rootj.Parent = root

  1117. neck.Parent = tors

  1118. RW.Parent = tors

  1119. LW.Parent = tors

  1120. RH.Parent = tors

  1121. LH.Parent = tors

  1122. ----------------------------------------------------------------------------------

  1123. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))

  1124. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))

  1125. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))

  1126. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))

  1127. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0

  1128. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0

  1129. ----------------------------------------------------------------------------------

  1130. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))

  1131. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))

  1132. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))

  1133. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))

  1134. --hat.Parent = Character

  1135. end

  1136. ----------------------------------------------------------------------------------

  1137. local SONG = 1280408510

  1138. local SONG2 = 0

  1139. local Music = Instance.new("Sound",tors)

  1140. Music.Volume = 2.5

  1141. Music.Looped = true

  1142. Music.Pitch = 1 --Pitcher

  1143. ----------------------------------------------------------------------------------

  1144. local equipped = false

  1145. local idle = 0

  1146. local change = 1

  1147. local val = 0

  1148. local toim = 0

  1149. local idleanim = 0.4

  1150. local sine = 0

  1151. local Sit = 1

  1152. ----------------------------------------------------------------------------------

  1153. hum.WalkSpeed = 8

  1154. hum.JumpPower = 57

  1155. hum.Animator.Parent = nil

  1156. ----------------------------------------------------------------------------------

  1157. local r = 255

  1158. local g = 0

  1159. local b = 0

  1160. coroutine.resume(coroutine.create(function()

  1161. while wait() do

  1162. for i = 0, 50.8 do

  1163. swait()

  1164. g = g + 5

  1165. end

  1166. for i = 0, 50.8 do

  1167. swait()

  1168. r = r - 5

  1169. end

  1170. for i = 0, 50.8 do

  1171. swait()

  1172. b = b + 5

  1173. end

  1174. for i = 0, 50.8 do

  1175. swait()

  1176. g = g - 5

  1177. end

  1178. for i = 0, 50.8 do

  1179. swait()

  1180. r = r + 5

  1181. end

  1182. for i = 0, 50.8 do

  1183. swait()

  1184. b = b - 5

  1185. end

  1186. end

  1187. end))

  1188. ----------------------------------------------------------------------------------

  1189. local naeeym2 = IT("BillboardGui",char)

  1190. naeeym2.AlwaysOnTop = true

  1191. naeeym2.Size = UDim2.new(5,35,2,15)

  1192. naeeym2.StudsOffset = Vector3.new(0,2,0)

  1193. naeeym2.MaxDistance = 75

  1194. naeeym2.Adornee = hed

  1195. naeeym2.Name = "Name"

  1196. local tecks2 = IT("TextLabel",naeeym2)

  1197. tecks2.BackgroundTransparency = 1

  1198. tecks2.TextScaled = true

  1199. tecks2.BorderSizePixel = 0

  1200. tecks2.Text = "No one's around to help."

  1201. --tecks2.Font = "Fantasy"

  1202. tecks2.TextSize = 30

  1203. tecks2.TextStrokeTransparency = 0

  1204. tecks2.TextColor3 = Color3.new(1,1,1)

  1205. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)

  1206. tecks2.Size = UDim2.new(1,0,0.5,0)

  1207. tecks2.Parent = naeeym2

  1208. hed.face.Texture = "rbxassetid://33752579"

  1209. ----------------------------------------------------------------------------------

  1210. Reaper = IT("Model")

  1211. Reaper.Parent = char

  1212. Reaper.Name = "Reaper"

  1213. RHe = IT("Part")

  1214. RHe.Parent = Reaper

  1215. RHe.BrickColor = BrickC("Really black")

  1216. RHe.Locked = true

  1217. RHe.CanCollide = false

  1218. RHe.Transparency = 0

  1219. PMesh = IT("SpecialMesh")

  1220. RHe.formFactor = "Symmetric"

  1221. PMesh.MeshType = "FileMesh"

  1222. PMesh.MeshId = "rbxassetid://1374148"

  1223. PMesh.TextureId = "rbxassetid://185703978"

  1224. PMesh.Scale = Vector3.new(1, 1, 1)

  1225. PMesh.Parent = RHe

  1226. local RWeld = IT("Weld")

  1227. RWeld.Parent = RHe

  1228. RWeld.Part0 = RHe

  1229. RWeld.Part1 = hed

  1230. RWeld.C0 = CF(0, -.7, 0) * angles(0, 0, 0)

  1231. -------------------------------------------------------

  1232. --End Customization--

  1233. -------------------------------------------------------

  1234. -------------------------------------------------------

  1235. --Start Attacks N Stuff--

  1236. -------------------------------------------------------

  1237. -------------------------------------------------------

  1238. --End Attacks N Stuff--

  1239. -------------------------------------------------------

  1240. mouse.KeyDown:connect(function(key)

  1241. if string.byte(key) == 48 then

  1242. Swing = 2

  1243. hum.WalkSpeed = 38.82

  1244. end

  1245. end)

  1246. mouse.KeyUp:connect(function(key)

  1247. if string.byte(key) == 48 then

  1248. Swing = 1

  1249. hum.WalkSpeed = 8

  1250. end

  1251. end)

  1252. -------------------------------------------------------

  1253. --Start Animations--

  1254. -------------------------------------------------------

  1255. while true do

  1256. swait()

  1257. sine = sine + change

  1258. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude

  1259. local velderp = root.Velocity.y

  1260. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)

  1261. if equipped == true or equipped == false then

  1262. if attack == false then

  1263. idle = idle + 1

  1264. else

  1265. idle = 0

  1266. end

  1267. tecks2.TextStrokeColor3 = Color3.new(r / 255, g / 255, b / 255)

  1268. if 1 < root.Velocity.y and hitfloor == nil then

  1269. Anim = "Jump"

  1270. if attack == false then

  1271. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)

  1272. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)

  1273. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)

  1274. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)

  1275. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)

  1276. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)

  1277. end

  1278. elseif -1 > root.Velocity.y and hitfloor == nil then

  1279. Anim = "Fall"

  1280. if attack == false then

  1281. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)

  1282. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)

  1283. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)

  1284. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)

  1285. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)

  1286. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)

  1287. end

  1288. elseif torvel < 1 and hitfloor ~= nil then

  1289. Anim = "Idle"

  1290. change = .5

  1291. if attack == false then

  1292. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.05 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)

  1293. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 3)), Rad(-4.5 * Sin(sine / 3)), Rad(0)), 0.3)

  1294. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 + 0.1 * Cos(sine / 3)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-5)), 0.15)

  1295. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)

  1296. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.05 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)

  1297. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20* Player_Size), 0* Player_Size) * angles(Rad(-30 * Sin(sine / 10)), Rad(0), Rad(-5 - 4.5 * Sin(sine / 20))), 0.1)

  1298. end

  1299. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then

  1300. Anim = "Walk"

  1301. change = .9

  1302. if attack == false then

  1303. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)

  1304. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)

  1305. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)

  1306. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)

  1307. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1)

  1308. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) ,Rad(.6) + la.RotVelocity.Y / 75), 0.1)

  1309. end

  1310. elseif torvel >= 25 and hitfloor ~= nil then

  1311. Anim = "Sprint"

  1312. change = 1.35

  1313. if attack == false then

  1314. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)

  1315. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)

  1316. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)

  1317. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)

  1318. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)

  1319. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) ,Rad(-13) + la.RotVelocity.Y / 75), 0.15)

  1320. end

  1321. end

  1322. end

  1323. Music.SoundId = "rbxassetid://"..SONG

  1324. Music.Looped = true

  1325. Music.Pitch = 1

  1326. Music.Volume = 5

  1327. Music.Parent = tors

  1328. Music:Resume()

  1329. if 0 < #Effects then

  1330. for e = 1, #Effects do

  1331. if Effects[e] ~= nil then

  1332. local Thing = Effects[e]

  1333. if Thing ~= nil then

  1334. local Part = Thing[1]

  1335. local Mode = Thing[2]

  1336. local Delay = Thing[3]

  1337. local IncX = Thing[4]

  1338. local IncY = Thing[5]

  1339. local IncZ = Thing[6]

  1340. if 1 >= Thing[1].Transparency then

  1341. if Thing[2] == "Block1" then

  1342. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))

  1343. local Mesh = Thing[1].Mesh

  1344. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])

  1345. Thing[1].Transparency = Thing[1].Transparency + Thing[3]

  1346. elseif Thing[2] == "Block2" then

  1347. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)

  1348. local Mesh = Thing[7]

  1349. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])

  1350. Thing[1].Transparency = Thing[1].Transparency + Thing[3]

  1351. elseif Thing[2] == "Block3" then

  1352. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)

  1353. local Mesh = Thing[7]

  1354. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])

  1355. Thing[1].Transparency = Thing[1].Transparency + Thing[3]

  1356. elseif Thing[2] == "Cylinder" then

  1357. local Mesh = Thing[1].Mesh

  1358. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])

  1359. Thing[1].Transparency = Thing[1].Transparency + Thing[3]

  1360. elseif Thing[2] == "Blood" then

  1361. local Mesh = Thing[7]

  1362. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)

  1363. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])

  1364. Thing[1].Transparency = Thing[1].Transparency + Thing[3]

  1365. elseif Thing[2] == "Elec" then

  1366. local Mesh = Thing[1].Mesh

  1367. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])

  1368. Thing[1].Transparency = Thing[1].Transparency + Thing[3]

  1369. elseif Thing[2] == "Disappear" then

  1370. Thing[1].Transparency = Thing[1].Transparency + Thing[3]

  1371. elseif Thing[2] == "Shatter" then

  1372. Thing[1].Transparency = Thing[1].Transparency + Thing[3]

  1373. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)

  1374. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)

  1375. Thing[6] = Thing[6] + Thing[5]

  1376. end

  1377. else

  1378. Part.Parent = nil

  1379. table.remove(Effects, e)

  1380. end

  1381. end

  1382. end

  1383. end

  1384. end

  1385. end

  1386. -------------------------------------------------------

  1387. --End Animations And Script--

  1388. -------------------------------------------------------

Roblox Fe Void Script - Pastebin.com (2024)
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